This project idea came from the lack of G Wagons, which I see with mud on their tires. When I visit campsites in the summer or ski resorts in the winter I see all these pickup trucks, RV's and SUVs but never anything expensive. I love the styling of the G Wagon, it's quite boxy and unique. It was originally made for the military and since becoming available to the public in 1979 has become a luxury SUV with very good offroad capabilities that not many in Vancouver use. I modeled, laid out and lit in Maya, textured in Substance Painter, rendered in Redshift and Composited in Nuke.
After doing an anatomy sculpt as an assignment for term 4's Digital Sculpting class at Vancouver Film School. I am revisiting this project and working on completing the character by sculpting the head, sculpting shoes and sculpting and adding further detail to the clothes. This project's motivation comes from the first, first-person shooter I played, VALORANT. Jett is one of the original 10 characters in the game. Jett is believed to be 20-25 year old from South Korea. I have sculpted Jett in Zbrush and done the retopology process in Maya. I will texture in Substance Painter and render in Redshift.
This was a project for term 1 of Vancouver Film School. During this project, I learned how to light and render in Redshift.
Ajax was an individual project for term 2's modeling class at Vancouver Film School. During this project, I learned topology for deformation and Adobe Substance Painter.
A group project I was a part of at Vancouver Film School was Remember. I was a prop modeler on this project, modeling over 20 simple props for different environments, matching references that the director of the film, one of my classmates, gave me. The art style for this film was inspired by Disney movies such as Bao, and Luca.
Isaac Ordonez | Joseph Nguyen | Colin Feng | John Santana | Vito Yang | Stephen Dueck | Sharon Chen | Jay Son | Sebastian Garcia
This was a group project for term 2 of Vancouver Film School. During this project, I learned how to work in a team, keep styles consistent, meet deadlines and receive feedback. I learned how to kitbash and reference Maya projects. For this project, I used Maya to create a kitbash and photoshop to create the textures and render in Redshift.
Kiegan Simard | Sergio Ambriz | Jorge Moreno | Jabez Penullar | Adriana Medina | Vanessa Castillion | Colin Feng | Yaochen Zheng
During my time at Vancouver Film School, this was one of the final films I was a part of. I was a prop modeler for this project, modeling many different props, mainly focusing on the weapons. In this project, 20+ students worked together under the supervision of a classmate. We worked to keep the art style consistent and make sure we met deadlines.
Jorge Moreno | Samantha Turpault | John Santana | Nathan Cook | Vito Yang | Sarah Kwon | Beatriz Pinheiro | Elizabeth Zapata | Luiza dos Santos | Ana Flavia | Natalie Saunders | Agata Kyrylov | Adriana Medina | Ricardo Chaves | Sebastian Garcia | Jabez Penullar | Adriana Medina | Paulina Procel | Fernando Chavez | William Chan | Berenice Sotelo | Andres Ruiz | Christian Flores | Tom Donghoon Ji | Cody Salvesen | Vanessa Castillion | Pavel Malikhin | Isaac Ordonez | Adrianna Broten | Kiegan Simard | Joseph Nguyen | Vivian Psefteas | Solomiya Tsintsadze